Werewolf Card Game Online Screenshots

Verteidige dein Dorf vor den Mächten des Bösen oder werde ein Werewolf und jage deine Freunde! Mach mit beim geheimnisvollen Spiel, kämpfe für dein. Online spielen + Zu Favoriten hinzufügen Aus Favoriten entfernen. Mitten im nirgendwo wurde die kleine Stadt Düsterwald von Werwölfen. printable werewolf game cards Werwolf Kartenspiel, Spielkarten, Selfmade, Spiele, Basteln, Buy Minions Merch Online with FREE SHIPPING WORLDWIDE. Top-Auswahl an Werewolf and Card Game, Sport und Unterhaltung, Spielzeug und Hobbys, Verbraucherelektronik, Haushaltsgeräte und mehr für ! Werewolf Online is a multiplayer game for up to 16 players. Each game has Games > Card > Alle iPhone-Apps > Gratis > See All. Auch in anderen.

Werewolf Card Game Online

Top-Auswahl an Werewolf and Card Game, Sport und Unterhaltung, Spielzeug und Hobbys, Verbraucherelektronik, Haushaltsgeräte und mehr für ! Good but a bug. Dear Philipp Eichhorn,. I believe that a feature in your game “​Werewolf Online” is broken. I am referring to a part. In this application, users engage in battle with werewolves online. - The Werewolf game. In this game, players A number of local rules can apply to Werewolf. Werewolf Card Game Online

There is also a complete archive of games run on the site, maintained by Dataforce. Toggle navigation werewolv. Werewolf Online A free real time version of the social deduction party game Werewolf aka Mafia.

Werewolf Games Create Game Active Games ext wlf These games have already started, but you are free to observe them.

Games in Signup ext wlf Long format games take place over many days, with each night and day phase lasting a full 12 hours.

Unlike many other games, the real fun in One Night is figuring out exactly what happened over that one night, where many of the players performed some sort of special action.

You'II need to figure out what team you're on because your role card might have been switched with another role card , and then figure out what teams the other players are on.

At the end of each game you'll vote for a player who isn't on your team; the player that receives the most votes is "killed".

If a Werewolf is killed, everyone on the village team wins. If no Werewolves are killed, the Werewolf team wins. The more you play One Night, the more you'll realize how important it is to wait until just the right time to reveal information, and how important it can be to lie, regardless of what team you started on.

Because the game is so short, you'll probably end up playing multiple games. Because One Night is so different, it may take a few games until you get into the flow of figuring out what to say when, and soon you'll realize that events of previous games have an undeniable impact on the current game in terms of how players behave, who they believe, and what their real motivations are.

Setup differs based on the number of players For your first game, it's recommended that you play a player game to get a quick sense of gameplay If you have more, don't worry.

The game is very quick and everyone else will enjoy watching. There should always be three more cards than the number of players.

Shuffle the selected cards face down and deal one to each player. Put the remaining three cards and tokens that match all the cards being used in the middle of the table.

Each player should secretly view their card, and place it face down near the three cards in the center of the table.

All players should be able to reach all cards easily, as shown in the example for 5 players below:. There are several roles that are called on at night to do a night action.

However, players with a Villager, Tanner, or Hunter card never wake up at night. In addition to having a role card, one player is designated the Announcer and announces each of the roles in order and silently counts to ten after each role is woken up to allow the players with that role to perform their action at night.

Use this script with the previously suggested cards:. The werewolves open their eyes and look for anyone else whose eyes are open there might not be any others.

Doctor: Heals the wounded and rescues the dying who belongs to the Werewolf Hunter and Civilian Camp. Doctor can give an injection to save the Werewolf Hunter and Civilian.

When your character is Doctor, you can give an injection to 1 player at night. The player who is injected will be saved if he or she was killed by the Werewolf in the same turn.

If the player wasn't killed by the Werewolf in the same turn, the injection is invalid. The player will be injected to death if there are 2 invalid injection.

Doctor and the Werewolf Hunterare not in the same channel. Sniper: The Sniper is powerful. He or she belongs to the Werewolf Camp. The player is certain to die if he is shot the head by the Sniper.

When you characters is sniper, you can assassinate 1 player at night. The player who is sniped will not saved by the Doctor in the same turn.

The Sniper has to choose the target carefully because of the powerful stress and the limited number of bullets.

You will be mocked by others if you sniped the Werewolf. The Sniper and the Werewolf are not in the same channel. Special Agent: Battle-scarred and vigorous.

Special Agent can choose 1 player to protect at night, The player who is protected by the Special Agent id very safe. When the protected player suffers from the skills of Werewolf, Sniper, Cowboy or Doctor, he will not be influenced.

There is no limit to the number of protections. However, the protected player will die when the Special Agent dies. Special Agent and Werewolf Hunter are not in the same channel.

Terrorist: The secretive Terrorist is extremely ferocious. The Terrorist belongs to Werewolf Camp. Terrorist will be revealed as Civilian when he is identified by the Werewolf Hunter.

At night, Terrorist can choose 1 player to die with himself. Terrorist is so powerful that those without any protection will be certain to die before they say the last words.

But if the chosen target is Werewolf or Sniper, the Terrorist will die while other target will not die.

Terrorist and Werewolf are not in the same channels. At night, Cowboy can shoot the enemy. Cowboy believes in luck, there are only three bullets in the revolver.

It depends on fate whether it hits the target or not. There is one special bullet, when it is chosen, Cowboy will get one more chance to shoot at the same night.

But when the special bullet is chosen three times at one night, Cowboy will shoot himself. Cowboy and Werewolf Hunter are not in the same channel.

Kidnapper: Kidnapper belongs to Werewolf Camp. Kidnapper can choose 1 player to kidnap at night. The player who is kidnapped can't do anything, e.

Anyone in the room knows the happening of kidnapping. Kidnapper can't kidnap the same player at two consecutive nights.

If Werewolf Hunter has checked out the identity of Kidnapper, Kidnapper will kill the hostage, which can be done only once.

Kidnapper and Werewolf belong to different channels. Zombie: Zombie belongs to the third camp. At the beginning, there is one zombie.

Zombie will bites others at night, the bitten player will become Zombie next night. Zombie won't know other Zombies in the same camp.

If Zombie bites Zombie, the biter will die.

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As a faithful member, Pyromania's slogan is "Inquisition! He can choose a target every night to absorb all of the taget's attack from others and convert the attack to be his own energy.

Then he can release the energy to kill one player next night. When Dreadwind has absorbed attack before, he must release the energy first and then he can absorb the attack again.

Although the power seems to be strong, Dreadwind can not absorb his own attack from others. Vine Monster: He belongs to Werewolf Camp.

He acts at night. He choose a target to implant seeds. When the target is voted or attacked by Werewolf Hunter Camp, the seeds would take effect to twining the target and the player who vote and attack to death.

In addition, when the Vine Monster is in danger, he can control the target to help him from critical attack. Notty Boy: He belongs to Civilian Camp.

He can't take the special action. He will act shamelessly to escape the public's sanctions when he is co-determined.

When his identity revealed, the public won't let him vote anymore. Also, there is no chance of escaping when he is codetermined again.

Incubus: The Incubus belongs to the Werewolf Camp. He chooses a target to attack every night. If the target is the Civilian or the Notty Boy, the target will die instantly.

If the target belongs to other characters eg. The target that he chooses to attack will die instantly. If the target belongs to Werewolf Camp, the Exorcist can keep attacking other targets constantly until running out of his bullets or attacking members of non-Werewolf Camp.

The Exorcist has three bullets at first and he can keep attacking at most three times. The number of attacks will be reduced by one whenever he attacks members of non-Werewolf Camp.

He can check his bullets when he acts at night. If the number of bullets is zero, the attack will be stopped. Wight: The Wight belongs to Werewolf Camp.

He can carry out attacks by absorbing the souls of the dead. The Wight owns zero soul at first. Whenever characters die in the game, he will go to and absorb the souls of them not including the souls of characters killed by the Wight himself.

The Wight can absorb at most four souls. When the number of absorbed souls reaches two or more at most four souls , the Wight can choose a target to attack at night.

Every time the Wight carries out an attack, the number of souls will be reset. If the Wight uses two souls to attack the target, the target will be killed after the night ending.

However, if other characters eg. He can choose a target and protect him from being attacked by Werewolf, Incubus, or Wight when using two souls to attack.

If the Ghost Sweeper chooses the Wight as his target, all the number of souls absorbed by the Wight will be reset. Number of Players There are at least 6 and no more than 18 players in the room.

Your identity will be marked on your portrait. Special characters have corresponding camps. Games starts at night. Different characters will perform their own tasks.

Once per night Kill a player with the most votes. Once per night Can not act at night. Perform their skills at night.

See About Characters preparation shown below. Players who are killed with last words are shown below. Facebook Page Enter Game. Please input your username and password to get into the game!

Pet Discount. VIP Privilege. Nonstop Activities. There are 2 chances to take back your vote before the day ends. Click on the player you just voted to take back the vote.

The cursor of voting will show the times to destroy. The number on the hammer shows how many chances you got left to take back your vote.

Line english :. Line indo :. Facebook Page. Enter Game. At the beginning, each player will be given a random character. See About Characters.

When daytime comes, all players can discuss and vote to eliminate a player with the most votes. Each player have 3 chances to vote in case you change your mind.

Players can leave last words after death. Conversations between players are shown below. When all Werewolves die, Werewolf Hunter Camp wins.

When all Werewolf Hunters die, Werewolf Camp wins. When all Civilians die, Werewolf Camp win. When half of survivors are Werewolves, Werewolf Camp wins.

Because the game is so short, you'll probably end up playing multiple games. Because One Night is so different, it may take a few games until you get into the flow of figuring out what to say when, and soon you'll realize that events of previous games have an undeniable impact on the current game in terms of how players behave, who they believe, and what their real motivations are.

Setup differs based on the number of players For your first game, it's recommended that you play a player game to get a quick sense of gameplay If you have more, don't worry.

The game is very quick and everyone else will enjoy watching. There should always be three more cards than the number of players. Shuffle the selected cards face down and deal one to each player.

Put the remaining three cards and tokens that match all the cards being used in the middle of the table. Each player should secretly view their card, and place it face down near the three cards in the center of the table.

All players should be able to reach all cards easily, as shown in the example for 5 players below:. There are several roles that are called on at night to do a night action.

However, players with a Villager, Tanner, or Hunter card never wake up at night. In addition to having a role card, one player is designated the Announcer and announces each of the roles in order and silently counts to ten after each role is woken up to allow the players with that role to perform their action at night.

Use this script with the previously suggested cards:. The werewolves open their eyes and look for anyone else whose eyes are open there might not be any others.

Seer, wake up. You may look at another player's card or two of the center cards". The player with the Seer card opens her eyes and may quietly look at one other player's card or any two of the cards in the center.

Robber, wake up. You may exchange your card with another player 's card, and then view your new card". The player with the Robber card opens his eyes and may quietly exchange his card for another player's card, which he looks at.

Troublemaker, wake up. You may exchange cards between two other players". The player with the Troublemaker card opens her eyes and may quietly exchange the cards of two other players without looking at those cards.

At night, players who are not active whose eyes are closed may not move, point, or do anything to communicate with the active player s.

After the night phase, players discuss among themselves who they believe the Werewolves are. All players may say anything, but may never show their card to anyone.

Werewolves might want to claim to be a different role so that they don't die. Because certain roles change other players' cards, some players will believe they are one role, when they are actually a different one.

After the night phase, your role is the card that is currently in front of you, which may be different than your original role. No one may look at any cards after the night phase.

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Werewolf Card Game Online Video

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Werewolf Card Game Online Beschreibung

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Werewolf Card Game Online Video

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